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CyberStratege 11
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CYBER STRATEGE CD 11.iso
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PLAYANIM.ANM
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Text File
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1998-08-07
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5KB
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158 lines
// Player animation definitions: move, animation number, velocity (m/s)
// NB: 0.5 m/s ~= 1.1 mph
// Default
Null 8 0.0 override
// Standing
Standing_1HW 8 0.0 // Looping Stance
Standing_2HW 8 0.0
Standing_SLW 8 0.0
Standing_SCW 51 0.0
Standing_BIN 8 0.0
Standing_SWTCH 82 0.0 // Press Switch
// Standing + Shooting
Standing_S_1HW 51 0.0 // Fire Rifle
Standing_S_2HW 51 0.0
Standing_S_SLW 51 0.0
Standing_S_SCW 51 0.0
// Walking
Walking0_1HW 109 4.0 // Running with Gun
Walking1_1HW 38 3.5
Walking2_1HW 23 3.0 // L Strafe Left Run
Walking3_1HW 23 3.0 // L Strafe Left Run
Walking4_1HW 5 1.0 // B Run Backwards (16)
Walking5_1HW 24 3.0 // R Strafe Right Run(24)
Walking6_1HW 24 3.0 // R Strafe Right Run(24)
Walking7_1HW 39 3.5 // F Strafe at 315 Degrees
Walking0_2HW 109 1.5 // Trot with Rifle
Walking1_2HW 38 3.5 // F Strafe at 45 Degree
Walking2_2HW 23 3.0 // L Strafe Left Run
Walking3_2HW 23 2.5 // L Strafe Left Run
Walking4_2HW 5 1.0 // Trot Backwards
Walking5_2HW 24 2.5 // R Strafe Right Run(24)
Walking6_2HW 24 3.0 // R Strafe Right Run(24)
Walking7_2HW 39 3.5
// Walking + Shooting
Walking0_S_1HW 110 1.5 // Fire Rifle while Walking
Walking1_S_1HW 38 3.5
Walking2_S_1HW 64 3.0 // L Firing Strafe Left
Walking3_S_1HW 64 2.5
Walking4_S_1HW 5 1.0 // B Firing Walking Backwards
Walking5_S_1HW 65 2.5
Walking6_S_1HW 65 3.0
Walking7_S_1HW 39 3.5
Walking0_S_2HW 110 1.5
Walking1_S_2HW 38 3.5
Walking2_S_2HW 22 3.0
Walking3_S_2HW 22 2.5
Walking4_S_2HW 5 1.0
Walking5_S_2HW 24 2.5 // R Stafe Right(20)
Walking6_S_2HW 24 3.0 // R Stafe Right(20)
Walking7_S_2HW 39 3.5
// Running
Running0_1HW 106 7.0 // Running with Gun
Running1_1HW 38 6.2
Running2_1HW 22 5.3
Running3_1HW 22 4.4
Running4_1HW 16 3.5
Running5_1HW 24 4.4 // R Stafe Right(20)
Running6_1HW 24 5.3 // R Stafe Right(20)
Running7_1HW 39 6.2
Running0_2HW 105 6.0 // OLD RUN WAS 53
Running1_2HW 38 5.3
Running2_2HW 22 4.5
Running3_2HW 22 3.8
Running4_2HW 16 3.0 // Run Backwards
Running5_2HW 20 3.8
Running6_2HW 20 4.5
Running7_2HW 39 5.3
// Running + Shooting
Running0_S_1HW 107 6.0 // Firing while running
Running1_S_1HW 38 5.3
Running2_S_1HW 64 4.5
Running3_S_1HW 64 3.8
Running4_S_1HW 66 3.0
Running5_S_1HW 65 3.8
Running6_S_1HW 65 4.5
Running7_S_1HW 39 5.3
Running0_S_2HW 107 5.0
Running1_S_2HW 38 4.4
Running2_S_2HW 22 3.8
Running3_S_2HW 22 3.2
Running4_S_2HW 66 2.5 // Running Backwards shooting
Running5_S_2HW 24 3.2 // R Stafe Right(20)
Running6_S_2HW 24 3.8 // R Stafe Right(20)
Running7_S_2HW 39 4.4
// Crouched
Crouched_1HW 11 0.0
Crouched_2HW 111 0.0
Crouched_SLW 11 0.0
Crouched_SCW 11 0.0
Crouched_BIN 11 0.0
Crouched_SWTCH 82 0.0
// Prone, assumes character can also shoot from this pos.
Prone_1HW 11 0.0
Prone_2HW 11 0.0
Prone_SLW 11 0.0
Prone_SCW 11 0.0
Prone_BIN 11 0.0
Prone_SWTCH 82 0.0
// Crawling, character can not shoot while crawling
Crawling_CR0 14 1.0
Crawling_CR1 14 1.0
Crawling_CR2 14 1.0
Crawling_CR3 14 1.0
Crawling_CR4 14 1.0
Crawling_CR5 14 1.0
Crawling_CR6 14 1.0
Crawling_CR7 14 1.0
// Jumping
Jumping_1HW 12 0.0
Jumping_2HW 12 0.0
// Jumping + Shooting
Jumping_S_1HW 12 0.0
Jumping_S_2HW 12 0.0
// Animator's Choice
F1 8 0.0
F2 8 0.0
F3 8 0.0
F4 8 0.0
F5 8 0.0
F6 8 0.0
F7 8 0.0
F8 8 0.0
F9 8 0.0
F10 8 0.0
F11 8 0.0
F12 8 0.0
// Animator's Choice, crouched
F1_C 8 0.0
F2_C 8 0.0
F3_C 8 0.0
F4_C 8 0.0
F5_C 8 0.0
F6_C 8 0.0
F7_C 8 0.0
F8_C 8 0.0
F9_C 8 0.0
F10_C 8 0.0
F11_C 8 0.0
F12_C 8 0.0