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Text File  |  1998-08-07  |  5KB  |  158 lines

  1. // Player animation definitions: move, animation number, velocity (m/s)
  2. // NB: 0.5 m/s ~= 1.1 mph
  3.  
  4. // Default
  5. Null                  8     0.0    override
  6.  
  7. // Standing
  8. Standing_1HW          8     0.0    // Looping Stance
  9. Standing_2HW          8     0.0
  10. Standing_SLW          8     0.0
  11. Standing_SCW         51     0.0
  12. Standing_BIN          8     0.0
  13. Standing_SWTCH       82     0.0    // Press Switch
  14.  
  15. // Standing + Shooting
  16. Standing_S_1HW       51     0.0    // Fire Rifle
  17. Standing_S_2HW       51     0.0
  18. Standing_S_SLW       51     0.0
  19. Standing_S_SCW       51     0.0
  20.  
  21. // Walking
  22. Walking0_1HW        109     4.0    // Running with Gun
  23. Walking1_1HW         38     3.5
  24. Walking2_1HW         23     3.0    // L Strafe Left Run
  25. Walking3_1HW         23     3.0    // L Strafe Left Run
  26. Walking4_1HW          5     1.0    // B Run Backwards (16)
  27. Walking5_1HW         24     3.0    // R Strafe Right Run(24)
  28. Walking6_1HW         24     3.0    // R Strafe Right Run(24)
  29. Walking7_1HW         39     3.5    // F Strafe at 315 Degrees
  30.  
  31. Walking0_2HW        109     1.5    // Trot with Rifle
  32. Walking1_2HW         38     3.5    // F Strafe at 45 Degree
  33. Walking2_2HW         23     3.0    // L Strafe Left Run
  34. Walking3_2HW         23     2.5    // L Strafe Left Run
  35. Walking4_2HW          5     1.0    // Trot Backwards
  36. Walking5_2HW         24     2.5    // R Strafe Right Run(24)
  37. Walking6_2HW         24     3.0    // R Strafe Right Run(24)
  38. Walking7_2HW         39     3.5
  39.  
  40. // Walking + Shooting
  41. Walking0_S_1HW      110     1.5    // Fire Rifle while Walking
  42. Walking1_S_1HW       38     3.5
  43. Walking2_S_1HW       64     3.0    // L Firing Strafe Left
  44. Walking3_S_1HW       64     2.5
  45. Walking4_S_1HW        5     1.0    // B Firing Walking Backwards
  46. Walking5_S_1HW       65     2.5
  47. Walking6_S_1HW       65     3.0
  48. Walking7_S_1HW       39     3.5
  49.  
  50. Walking0_S_2HW      110     1.5
  51. Walking1_S_2HW       38     3.5
  52. Walking2_S_2HW       22     3.0
  53. Walking3_S_2HW       22     2.5
  54. Walking4_S_2HW        5     1.0
  55. Walking5_S_2HW       24     2.5    // R Stafe Right(20)
  56. Walking6_S_2HW       24     3.0    // R Stafe Right(20)
  57. Walking7_S_2HW       39     3.5
  58.  
  59. // Running
  60. Running0_1HW        106     7.0    // Running with Gun
  61. Running1_1HW         38     6.2
  62. Running2_1HW         22     5.3
  63. Running3_1HW         22     4.4
  64. Running4_1HW         16     3.5
  65. Running5_1HW         24     4.4    // R Stafe Right(20)
  66. Running6_1HW         24     5.3    // R Stafe Right(20)
  67. Running7_1HW         39     6.2
  68.  
  69. Running0_2HW        105     6.0    // OLD RUN WAS 53
  70. Running1_2HW         38     5.3
  71. Running2_2HW         22     4.5
  72. Running3_2HW         22     3.8
  73. Running4_2HW         16     3.0    // Run Backwards
  74. Running5_2HW         20     3.8
  75. Running6_2HW         20     4.5
  76. Running7_2HW         39     5.3
  77.  
  78. // Running + Shooting
  79. Running0_S_1HW      107     6.0    // Firing while running
  80. Running1_S_1HW       38     5.3
  81. Running2_S_1HW       64     4.5
  82. Running3_S_1HW       64     3.8
  83. Running4_S_1HW       66     3.0
  84. Running5_S_1HW       65     3.8
  85. Running6_S_1HW       65     4.5
  86. Running7_S_1HW       39     5.3
  87.  
  88. Running0_S_2HW      107     5.0
  89. Running1_S_2HW       38     4.4
  90. Running2_S_2HW       22     3.8
  91. Running3_S_2HW       22     3.2
  92. Running4_S_2HW       66     2.5    // Running Backwards shooting
  93. Running5_S_2HW       24     3.2    // R Stafe Right(20)
  94. Running6_S_2HW       24     3.8    // R Stafe Right(20)
  95. Running7_S_2HW       39     4.4
  96.  
  97. // Crouched
  98. Crouched_1HW         11     0.0
  99. Crouched_2HW        111     0.0
  100. Crouched_SLW         11     0.0
  101. Crouched_SCW         11     0.0
  102. Crouched_BIN         11     0.0
  103. Crouched_SWTCH       82     0.0
  104.  
  105. // Prone, assumes character can also shoot from this pos.
  106. Prone_1HW            11     0.0
  107. Prone_2HW            11     0.0
  108. Prone_SLW            11     0.0
  109. Prone_SCW            11     0.0
  110. Prone_BIN            11     0.0
  111. Prone_SWTCH          82     0.0
  112.  
  113. // Crawling, character can not shoot while crawling
  114. Crawling_CR0         14     1.0
  115. Crawling_CR1         14     1.0
  116. Crawling_CR2         14     1.0
  117. Crawling_CR3         14     1.0
  118. Crawling_CR4         14     1.0
  119. Crawling_CR5         14     1.0
  120. Crawling_CR6         14     1.0
  121. Crawling_CR7         14     1.0
  122.  
  123. // Jumping
  124. Jumping_1HW          12     0.0
  125. Jumping_2HW          12     0.0
  126.  
  127. // Jumping + Shooting
  128. Jumping_S_1HW        12     0.0
  129. Jumping_S_2HW        12     0.0
  130.  
  131. // Animator's Choice
  132. F1                    8     0.0
  133. F2                    8     0.0
  134. F3                    8     0.0
  135. F4                    8     0.0
  136. F5                    8     0.0
  137. F6                    8     0.0
  138. F7                    8     0.0
  139. F8                    8     0.0
  140. F9                    8     0.0
  141. F10                   8     0.0
  142. F11                   8     0.0
  143. F12                   8     0.0
  144.  
  145. // Animator's Choice, crouched
  146. F1_C                  8     0.0
  147. F2_C                  8     0.0
  148. F3_C                  8     0.0
  149. F4_C                  8     0.0
  150. F5_C                  8     0.0
  151. F6_C                  8     0.0
  152. F7_C                  8     0.0
  153. F8_C                  8     0.0
  154. F9_C                  8     0.0
  155. F10_C                 8     0.0
  156. F11_C                 8     0.0
  157. F12_C                 8     0.0
  158.